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Jeff Atwood @codinghorror
Dec 26, 2019, 1:08:13 PM
In Reply To @ID_AA_Carmack
@ID_AA_Carmack I feel one underutilized principle is to make the game just hard enough that the player is dying occasionally, but not too often. Scale back difficulty silently if the player is dying repeatedly; scale it up silently if the player never dies.